Brewing...

Skip to content

Another AAA live-service crown jewel from Sony, everybody

Game Thoughts
💀Dead On Arrival
Published on 16 June 2026 ☕ 2 min read
SteamDB chart showing the Marathon player count spiking briefly for the Season 2 free week before crashing back down to a 5,769 concurrent player baseline, a massive drop from its 88,337 all-time peak.

The dust has finally settled on Marathon's desperate Season 2 panic button. Just over a week ago, Bungie threw absolutely everything at the wall. We got a massive content update, a discounted sale, and a free-to-play week practically begging people to log in. Well, the promotional period is over, and the future of this game is looking unimaginably bleak.

The player data does not lie:

Even with the ultimate combo of free access and a shiny new season, Bungie could barely scrape together half of their initial launch peak. As soon as the promotional window slammed shut, the player count fell right back off a cliff, plummeting straight down to a pitiful average of several thousand concurrents.

You could most likely count the percentage of free players who actually converted into paying customers on one hand. Once the free ride ended, absolutely nobody wanted to open their wallets and stick around.

Sony is running out of patience:

The executives can spout all the PR nonsense they want about how they will continuously support the game. We all know how this story goes. Look at the heavy studio cleaning Sony has been doing recently across their entire portfolio. Destiny 2 ended active development, and now we have crystal clear data showing that the big-budget live-service title they bet the 3.6bil on is a total disaster.

Next to Concord, this is undeniably the second biggest flop they have ever produced. There is absolutely no reality where Marathon or Bungie continues functioning as is through the rest of the year. Something massive is going to break.

The Verdict

I wrote my original prediction about Marathon back in February, and I genuinely cannot understate how incredibly silly it was for Bungie to slap a £35 price tag on this thing.

The live-service extraction market was already claimed. You do not try to attract an audience who just finished a massive, satisfying meal with ARC Raiders by shoving another incredibly similar meal in their face at a premium price. They are already completely full.

If Bungie wanted a seat at the table, they had to offer dessert. They needed to serve up something completely different, fresh, and genuinely appealing. Instead, we just got whatever Marathon is. A sterile, over-designed mess that arrived far too late to the party.

Filed Under