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Halo: 'Four Years and Minimal Content' Infinite

Game Thoughts
Published on 13 November 2025 ☕ 1 min read
Steam poster of Halo Infinite multiplayer page, the now ceased development and in maint mode Halo live service game.

Let's give Microsoft a round of applause, everyone. After a year of mass firings and cancelling projects, it's reassuring to know they haven't forgotten about their own legendary IP.

Remember Halo Infinite? That live service game with a mediocre campaign tacked on, touted as a "10-year platform"? Cue laughs track. The very same game that launched with barebones features missing, like campaign co-op and Forge, alongside a shop full of overpriced microtransactions and what felt like minimal content.

The biggest surprise here isn't that 'Halo Studios' (which is just 343 Industries in a trench coat) continues to fumble and destroy the Halo bag. It's how a company with a market cap of four trillion dollars somehow doesn't know how to run a live service game.

The Verdict

So there you have it. The future of Halo is now UE5 remakes of games that, frankly, neither I nor my friends care to replay for the umpteenth time.