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Halo: 'Four Years and Minimal Content' Infinite

Game Thoughts

Published on 13 November 2025

Steam poster of Halo Infinite multiplayer page, the now ceased development and in maint mode Halo live service game.

And another one's gone. Microsoft's grand "10-year plan" for the Halo Infinite live service has officially collapsed after just four. So much for a forever game.

Let's give Microsoft a round of applause, everyone. After a year of mass firings and cancelling projects, it's reassuring to know they haven't forgotten about their own legendary IP.

Remember Halo Infinite? That live service game with a mediocre campaign tacked on, touted as a "10-year platform"? Cue laughs track. The very same game that launched with barebones features missing, like campaign co-op and Forge, alongside a shop full of overpriced microtransactions and what felt like minimal content.

The biggest surprise here isn't that 'Halo Studios' (which is just 343 Industries in a trench coat) continues to fumble and destroy the Halo bag. It's how a company with a market cap of four trillion dollars somehow doesn't know how to run a live service game.

The Verdict

So there you have it. The future of Halo is now UE5 remakes of games that, frankly, neither I nor my friends care to replay for the umpteenth time.

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