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XLGAMES: How the mighty have fallen

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🤡Full Clown Mode💩Steaming Pile💀Dead On Arrival💸Cash Grab CertifiedđŸĒŖSlop ServedđŸĒ¤Bait & SwitchđŸĒĻ💀Killed The ServersâŗđŸĢ FOMO MachineđŸš§đŸšī¸Abandoned Early Access🐛Bug SafariđŸĻ´Bare Bones🧱Held Together With TapeđŸ–Ĩī¸PC Port Disgrace🏃Rushed Out The Doorâ™ģī¸Recycled AssetsđŸ“ĻAsset Flip EnergyđŸ‘ģđŸŽ¯Phantom Audience🙉No One Asked🧑‍đŸ’ŧ🧠💀Boardroom Brain RotđŸ’€đŸšī¸Dead Lobbies
Published on 10 April 2026 â€ĸ ☕ 4 min read
Steam page statistics for The Cube Save Us by XLGAMES showing a dismal 34 percent positive review score and only 138 active players online.

Barely 138 active players, a miserable 34% approval rating, and proudly tagged as an "Extraction Shooter" despite not having any guns. Calling this miserable cash grab dead on arrival is honestly an understatement.

Let's be completely honest for a second. The original ArcheAge was genuinely the most innovative sandbox MMORPG of the last decade. It brought us incredible naval combat, a functioning justice system, deep trade runs, and a massive player-driven world. Then XLGAMES completely ruined it through sheer, unadulterated pay-to-win greed.

Since that peak, the studio has experienced a spectacular downward spiral. Decimated by awful management and a continuous string of flops, they were essentially swallowed by Kakao Games. If you know anything about the MMO space, you know Kakao is a terrible publisher with a rich history of mismanaging good titles into the ground.

But the saddest and most pathetic move this studio has ever made just happened right in front of us.

The most desperate SEO hijack in gaming:

If you blinked, you probably missed the launch and immediate death of The Cube, Save Us. First off, what a bafflingly stupid name. The title was highly calculated. A while ago, Mundfish officially announced a highly anticipated multiplayer shooter simply titled The Cube. XLGAMES blatantly hijacked that exact name to catch the runoff SEO traffic from an actually interesting game. It reeks of pure desperation.

And desperate they are. Kakao Games is bleeding money and posting consecutive quarterly operating losses. They are panicking. To generate a quick burst of revenue, Kakao seemingly forced XLGAMES to vomit out this miserable, trend-chasing extraction game.

Anatomy of a shameless asset flip:

The Cube, Save Us is basically a Frankenstein monster of recycled garbage.

The developers created a completely nonsensical lore excuse about "27 procedurally generated fragments" inside an alien structure. This was literally just a get-out-of-jail-free card so they could slap visually clashing Unreal Engine 5 store assets together. You walk from an Egyptian pyramid straight into a creepy amusement park and then a medical facility, simply because they lacked the resources or willpower to design a cohesive world.

The combat is even more insulting. It bills itself as a post-apocalyptic extraction action game, yet there are absolutely no guns. You are running around a modern apocalyptic wasteland purely using melee combat, dodging, and sword swings. Why? Because XLGAMES just ripped the underlying action-combat framework they have been building for the medieval fantasy world of ArcheAge Chronicles and slapped it onto this character. It is the ultimate low-effort asset flip.

21 days of pure greed:

They launched this clunky, buggy mess on March 17, 2026. Instead of focusing on fixing the abysmal performance, they immediately pushed an insane, heavily monetised cash shop right in the players' faces. They wanted to milk the whales on day one.

The gaming community saw right through the scam. Steam reviews tanked into the "Mostly Negative" gutter immediately. Player numbers plummeted from a respectable peak of 5,100 on launch day straight into the low hundreds. The game bled out instantly.

On April 8, exactly three weeks after it launched, XLGAMES announced the servers were shutting down.

They promised full refunds, but do not mistake that for goodwill. They only handed the cash back because Valve would have absolutely crucified them over the mass credit card chargebacks. Plus, they could not afford the PR nightmare of scamming players right before they try to sell us ArcheAge Chronicles.

Burning the very last of their resources:

The heavy irony is that XLGAMES and Kakao are supposedly trying to conserve cash right now. They are aggressively cutting labour and marketing costs. Yet instead of putting all hands on deck to actually finish ArcheAge Chronicles, they siphoned off crucial dev time, server costs, and their last shred of dignity on a complete joke of a game.

This was supposed to be Kakao's Q1 2026 saving grace to appease angry investors. It ended up being a literal bonfire of the exact resources they are begging investors for. Now, Kakao essentially has a completely barren pipeline of releases to fall back on.

The Chrono Odyssey reality check:

To see exactly how badly XLGAMES is mismanaging its time, you just have to look at their sister studio over at Chrono Studio. Chrono Odyssey actually hosted a massive Western Closed Beta Test back in June 2025. They gathered extensive feedback, realised the game was nowhere near ready, and officially delayed their launch all the way to Q1 2027 to actually fix the core mechanics.

Meanwhile, ArcheAge Chronicles has been in development for six years. We still have not seen a single proper Western closed beta. They have absolutely zero player feedback loop for a massive UE5 online RPG. And yet, in Kakao's most recent February 2026 earnings call, they blindly promised investors that Chronicles is still launching in Q4 2026.

How on earth do you launch a major action RPG in less than a year when you have never even let the public test the combat?

✅ The Verdict

The Cube, Save Us serves as a massive, glowing red flag.

If this studio is willing to cobble together mismatched assets, hijack another game's name, force in an aggressive day-one cash shop, and launch an unfinished broken mess to make a quick buck, imagine what they are going to do with ArcheAge Chronicles.

Chronicles has no beta, no feedback, and an impossible late 2026 release window dictated by a publisher that is currently suffocating in debt. The Cube was a perfect preview of how XLGAMES operates today. What a sad, pathetic sign of what this developer used to be.